首页游戏问答剑侠情缘3什么职业好?5个职业深度解析

剑侠情缘3什么职业好?5个职业深度解析

来源:观机网 编辑:手游零氪 发布时间:2026-01-29 14:00:05

classSwordKnight:

def__init__(self):

self.attack_speed=1.5

self.critical_rate=0.3

self.damage_multiplier=1.2

def连珠剑(self,enemies):

forenemyinenemies:

enemy.take_damage(self.damage_multiplierself.attack_speed)

classSamurai:

def__init__(self):

self.defense=1.5

self.health=2000

self.shield_multiplier=0.5

def护盾(self,damage):

shield_value=self.shield_multiplierdamage

self.health=(damageshield_value)

classTaoist:

def__init__(self):

self.mana=1000

self.casting_speed=1.2

self.damage_multiplier=0.8

def冰封(self,enemy):

enemy.speed=0.5

enemy.take_damage(self.damage_multiplierself.casting_speed)

classArcher:

def__init__(self):

self.range=100

self.critical_rate=0.4

self.damage_multiplier=1.3

def箭雨(self,enemies):

forenemyinenemies:

enemy.take_damage(self.damage_multiplierself.range)

classAssassin:

def__init__(self):

self.attack_speed=1.8

self.critical_rate=0.5

self.damage_multiplier=1.5

def影袭(self,enemy):

enemy.take_damage(self.damage_multiplierself.attack_speed)

enemy.visible=False

classSwordKnight:

def__init__(self):

self.attack_speed=1.5

self.critical_rate=0.3

self.damage_multiplier=1.2

def连珠剑(self,enemies):

forenemyinenemies:

enemy.take_damage(self.damage_multiplierself.attack_speed)

classSamurai:

def__init__(self):

self.defense=1.5

self.health=2000

self.shield_multiplier=0.5

def护盾(self,damage):

shield_value=self.shield_multiplierdamage

self.health=(damageshield_value)

classTaoist:

def__init__(self):

self.mana=1000

self.casting_speed=1.2

self.damage_multiplier=0.8

def冰封(self,enemy):

enemy.speed=0.5

enemy.take_damage(self.damage_multiplierself.casting_speed)

classArcher:

def__init__(self):

self.range=100

self.critical_rate=0.4

self.damage_multiplier=1.3

def箭雨(self,enemies):

forenemyinenemies:

enemy.take_damage(self.damage_multiplierself.range)

classAssassin:

def__init__(self):

self.attack_speed=1.8

self.critical_rate=0.5

self.damage_multiplier=1.5

def影袭(self,enemy):

enemy.take_damage(self.damage_multiplierself.attack_speed)

enemy.visible=False

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